CS 1.5 Orjinal cfg
speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10
esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0
col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1
vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1
misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12
mdl clear_models
mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5
mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5
// ================================================== ===========
// AUTOSHOOT CONFIG
// ================================================== ===========
// automatic burst settings
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
// ================================================== ===========
// COLORS
// ================================================== ===========
color back 0 0 0 256
color bombtimer 255 40 40 255
color chat_bg 10 10 30 150
color chat_team 100 100 100 100
color con_back 10 10 30 128
color con_edit 255 255 255 255
color con_text 255 255 30 255
color con_text2 160 160 222 128
color cross 100 100 255 166
color cross 2 0 0 0 255
color death 100 100 0 255
color esp 255 255 0 255
color hud 333 40 40 255
color irc_back 70 0 0 132
color irc_top 100 100 200 132
color irc_users 70 0 0 132
color lambert 255 255 255 255
color menu_back 56 62 274 344
color menu_select 150 70 10 128
color menu_text 255 255 255 255
color nade 100 255 160 255
color on_armc4 100 255 160 255
color on_reload 50 255 50 255
color on_throw 255 50 0 255
color radar1 80 150 30 110
color radar2 150 150 150 60
color snake_back 0 0 0 128
color snake_body 0 200 66 200
color snake_item 0 55 222 200
color snake_wall 222 66 22 200
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 102 204 51 255
color team1 255 40 40 255
color team2 40 80 255 255
color team3 200 200 0 255
color team4 20 222 100 255
color text 50 100 255 255
color text_back 0 0 0 100
color tlight 222 111 111 255
color wire 0 0 255 255
color armingc4color 255 0 0 255
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar 2 x x x -4
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200
// ================================================== ===========
// CVARS
aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0
aimspeed 1.2
aimthru 0
alive 1
alive_method 0
am_followmode 3
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 30
antiscreenshot 1
HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
//Client Variable Ayarlari
fps_max "100"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
chase_active "1"
con_color "225 215 255"
gl_spriteblend "0"
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_upspeed "26.685"
cl_pitchspeed "2.658"
cl_yawspeed "8.724"
cl_dynamiccrosshair "0"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_bob 0
v_centerspeed "9999"
hud_centerid "1"
hud_fastswitch "1"
cl_minmodels "1"
hud_classautokill "0"
m_filter "0"
m_forward "0"
m_side "0"
cl_himodels "1"
cl_rate "9999"
cl_dlmax "128"
rate "25000"
sv_aim "1"
sv_cheats "1"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
alias sv_aim
alias sv_cheats
cl_latency "-210"
cl_timeout "99999"
cl_updaterate "101"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_cmdrate "101"
cl_allowdownload "1"
r_drawviewmodel "1"
cl_righthand "1"
crosshair "1"
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0"
cl_predict_player "0"
cl_solid_players "1"
cl_observercrosshair "1"
cl_radartype "0"
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
cl_bob 0.0
max_smokepuffs "0"
max_shells "0"
net_graph "3"
net_graphpos "2"
net_graphwidth "140"
scr_conspeed "999999"
scr_centertime "6"
scr_ofsx "200"
scr_ofsy "200"
scr_ofsz "200"
graphheight "64"
sys_ticrate "100.0"
cl_corpsestay "10"
net_scale "5"
v_dark "1"
brightness "1"
gl_d3dflip "0"
vid_d3d "0"
cl_gaitestimation "0"
cl_download_ingame "0"
cl_allowupload "0"
gl_polyoffset "0.1"
zoom_sensitivity_ratio "1"
ati_subdiv "2"
setinfo "_vgui_menus" "1"
ex_interp "0.05"
ex_maxerrordistance "0"
room_delay "0"
room_feedback "0"
room_left "0"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0"
room_size "0"
room_type "0"
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_picmip 1
gl_playermip "1"
gl_wateramp "0"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
s_a3d "0"
s_eax "0"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
hisound "0"
bgmvolume "0"
loadas8bit "1"
s_reverb "0"
precache "1"
gl_max_size "128"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
gl_overbright "999999"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spritebl
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "0"
gl_wateramp "0"
gl_polyoffset 2800
hud_classautokill "0"
hud_centerid "99999"
hud_drawhistory_time "0.3"
hud_capturemouse "1"
hud_takesshots "0"
hud_fastswitch "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "9999"
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_picmip 1
gl_playermip "1"
gl_wateramp "0"
alias sv_aim
alias sv_cheats
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire--Yasak-
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: -Yasak-
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: -Yasak-;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** -Yasak- ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new -Yasak- (bunny771) ***"
avclear; avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: -Yasak- Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: -Yasak- Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: -Yasak- Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: -Yasak- Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium -Yasak-"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low -Yasak-"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High -Yasak-"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life -Yasak-"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
recoil 0.001
-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot -Yasak- by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
//Cvars
hud_fastswitch "1"
alias hud_fastswitch
cl_bob "0.5"
alias cl_bob
cl_bobup "0"
alias cl_bobup
cl_bobcycle "0"
alias cl_bobcycle
cl_pitchspeed "1"
alias cl_pitchspeed
// :[ AutoLycuS ]:
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch aswitch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch aswitch0;init aswitch aswitch1"
aswitch0
//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.. 5.."
//all cheats by M0rt$L
//Aims Speed -Yasak- And Some Cheats
//Voice Annoying
alias $vtoggle "$va_1"
alias $va_1 "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias $vtoggle $va_0;alias $va_ echo [NukedX] $va_ is : 1"
alias $va_0 "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias $vtoggle $va_1;alias $va_ echo [NukedX] $va_ is : 0"
$va_0
//End of Voice Annoying
//Bomb Timer (Thnx to NaXiMuZ For an Idea and Examples)
alias $bombstyle "echo "
alias $bombtimer_0 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch ;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 0 Seconds Remaining;$b0;$bombspeak_0;$bombtime_off"
alias $bombtimer_1 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_0;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 1 Seconds Remaining;$b0"
alias $bombtimer_2 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_1;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 2 Seconds Remaining;$b0"
alias $bombtimer_3 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_2;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 3 Seconds Remaining;$b0"
alias $bombtimer_4 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_3;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 4 Seconds Remaining;$b0"
alias $bombtimer_5 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_4;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 5 Seconds Remaining;$b0;$bombspeak_1"
alias $bombtimer_6 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_5;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 6 Seconds Remaining;$b0"
alias $bombtimer_7 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_6;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 7 Seconds Remaining;$b0"
alias $bombtimer_8 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_7;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 8 Seconds Remaining;$b0"
alias $bombtimer_9 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_8;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 9 Seconds Remaining;$b0"
alias $bombtimer_10 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_9;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 10 Seconds Remaining;$b0;$bombspeak_2"
alias $bombtimer_11 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_10;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 11 Seconds Remaining;$b0"
alias $bombtimer_12 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_11;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 12 Seconds Remaining;$b0"
alias $bombtimer_13 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_12;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 13 Seconds Remaining;$b0"
alias $bombtimer_14 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_13;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 14 Seconds Remaining;$b0"
alias $bombtimer_15 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_14;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 15 Seconds Remaining;$b0;$bombspeak_3"
alias $bombtimer_16 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_15;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 16 Seconds Remaining;$b0"
alias $bombtimer_17 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_16;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 17 Seconds Remaining;$b0"
alias $bombtimer_18 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_17;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 18 Seconds Remaining;$b0"
alias $bombtimer_19 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_18;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 19 Seconds Remaining;$b0"
alias $bombtimer_20 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_19;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 20 Seconds Remaining;$b0;$bombspeak_4"
alias $bombtimer_21 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_20;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 21 Seconds Remaining;$b0"
alias $bombtimer_22 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_21;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 22 Seconds Remaining;$b0"
alias $bombtimer_23 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_22;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 23 Seconds Remaining;$b0"
alias $bombtimer_24 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_23;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 24 Seconds Remaining;$b0"
alias $bombtimer_25 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_24;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 25 Seconds Remaining;$b0;$bombspeak_5"
alias $bombtimer_26 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_25;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 26 Seconds Remaining;$b0"
alias $bombtimer_27 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_26;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 27 Seconds Remaining;$b0"
alias $bombtimer_28 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_27;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 28 Seconds Remaining;$b0"
alias $bombtimer_29 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_28;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 29 Seconds Remaining;$b0"
alias $bombtimer_30 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_29;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 30 Seconds Remaining;$b0;$bombspeak_6"
alias $bombtimer_31 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_30;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 31 Seconds Remaining;$b0"
alias $bombtimer_32 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_31;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 32 Seconds Remaining;$b0"
alias $bombtimer_33 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_32;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 33 Seconds Remaining;$b0"
alias $bombtimer_34 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_33;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 34 Seconds Remaining;$b0"
alias $bombtimer_35 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_34;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 35 Seconds Remaining;$b0;$bombspeak_7"
alias $bombtimer_36 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_35;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 36 Seconds Remaining;$b0"
alias $bombtimer_37 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_36;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 37 Seconds Remaining;$b0"
alias $bombtimer_38 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_37;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 38 Seconds Remaining;$b0"
alias $bombtimer_39 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_38;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 39 Seconds Remaining;$b0"
alias $bombtimer_40 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_39;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 40 Seconds Remaining;$b0;$bombspeak_8"
alias $bombtimer_41 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_40;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 41 Seconds Remaining;$b0"
alias $bombtimer_42 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_41;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 42 Seconds Remaining;$b0"
alias $bombtimer_43 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_42;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 43 Seconds Remaining;$b0"
alias $bombtimer_44 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_43;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 44 Seconds Remaining;$b0"
alias $bombtimer_45 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_44;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 45 Seconds Remaining;$b0;$bombspeak_9"
alias $bombtimer_46 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_45;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 46 Seconds Remaining;$b0"
alias $bombtimer_47 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_46;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 47 Seconds Remaining;$b0"
alias $bombtimer_48 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_47;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 48 Seconds Remaining;$b0"
alias $bombtimer_49 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_48;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 49 Seconds Remaining;$b0"
alias $bombspeak_0 "exec nukedx/spk/nxbomb0.rc"
alias $bombspeak_1 "exec nukedx/spk/nxbomb1.rc"
alias $bombspeak_2 "exec nukedx/spk/nxbomb2.rc"
alias $bombspeak_3 "exec nukedx/spk/nxbomb3.rc"
alias $bombspeak_4 "exec nukedx/spk/nxbomb4.rc"
alias $bombspeak_5 "exec nukedx/spk/nxbomb5.rc"
alias $bombspeak_6 "exec nukedx/spk/nxbomb6.rc"
alias $bombspeak_7 "exec nukedx/spk/nxbomb7.rc"
alias $bombspeak_8 "exec nukedx/spk/nxbomb8.rc"
alias $bombspeak_9 "exec nukedx/spk/nxbomb9.rc"
alias $b1 "developer 1;clear"
alias $b0 "developer 0"
alias $bombtime_off "bind capslock $bombtime;alias m_pitch $boop;alias $bombtime_w3"
alias $boop $bombtime_w1
alias $bombtime_w1 "alias $boop $bombtime_w2"
alias $bombtime_w2 "alias $boop $bombtime_w3"
alias $bombtime_w3
alias $bombtime "$bombtimed;bind capslock $bombtime_off"
alias $bombp_1 "alias m_pitch $bombtimer_49"
alias $bombp_2 "alias m_pitch $bombtimer_44"
alias $bombp_3 "alias m_pitch $bombtimer_40"
alias $bombp_4 "alias m_pitch $bombtimer_34"
alias $bombtype_1 "alias $bombtimed $bombp_1;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 50 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 1"
alias $bombtype_2 "alias $bombtimed $bombp_2;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 45 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 2"
alias $bombtype_3 "alias $bombtimed $bombp_3;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 40 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 3"
alias $bombtype_4 "alias $bombtimed $bombp_4;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 35 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 4"
alias $bombtype_0 "alias $bombtimed $nop;unbind capslock;$d1;echo [NukedX] Bombtimer Disabled.;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 0"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo [NukedX] Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo [NukedX] Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armor
//NukedX's Decal WallHack (CD,HLG,WWCL,VAC Prooved) a.*.a SpriteWH
alias $nxwall_1 "gl_polyoffset 2800;$d1;echo [NukedX] Simple and Decal WallHacks Enabled.;echo [NukedX] Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0;alias $nxwall_ echo [NukedX] $nxwall_ is : 1"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo [NukedX] Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1;alias $nxwall_ echo [NukedX] $nxwall_ is : 0"
alias $nxwall "$nxwall_1"
//End Of Decal WallHack
//DevOverView bug
alias $devcom_1 "alias $devbug_t $devcom_0;$devbug_on;bind kp_plus $devcom_0;$d1;echo [NukedX] Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo [NukedX] You Can Turn Off It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 1"
alias $devcom_0 "alias $devbug_t $devcom_1;$devbug_off;bind kp_plus $devcom_1;$d1;echo [NukedX] Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
alias $devbug_t "$devcom_1"
$devcom_0
//End Of DevOverView Bug
//SilentWalk
alias $fasted1 "$d1;echo [NukedX] FastWalking: Enabled;$d0"
alias $fasted0 "$d1;echo [NukedX] FastWalking: Disabled;$d0"
alias $wwclwed1 "$d1;echo [NukedX] AntiWWCL Walking: Enabled;$d0"
alias $wwclwed0 "$d1;echo [NukedX] AntiWWCL Walking: Disabled;$d0"
alias $wwclw_0 "bind shift +$swalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 0;alias $wwclw_t $wwclw_1;alias $wwclwstatus $wwclwed1"
alias $wwclw_1 "bind shift +$wwclswalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 1;alias $wwclw_t $wwclw_0;alias $wwclwstatus $wwclwed0"
alias $fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 999999;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 1;alias $fastwalk_t $fastwalk_0;alias $faststatus $fasted1"
alias $fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.520;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 0;alias $fastwalk_t $fastwalk_1;alias $faststatus $fasted0"
alias +$wwclswalk "+speed"
alias -$wwclswalk "-speed"
alias +$swalk "$fastwalk_0;+speed"
alias -$swalk "$fastwalk_1;-speed"
//end of silentwalk
//Glow models
alias $glowtog "$glow_1"
alias $glow_1 "brightness 50;gamma 150;alias $glowtog $glow_0;$d1;echo [NukedX] Glow Models: Enabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 1"
alias $glow_0 "brightness 9999999;gamma 9999999;alias $glowtog $glow_1,$d1;echo [NukedX] Glow Models: Disabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 0"
//Weapon Viewer / Unviewer
alias $wpnview "$wpn_0"
alias $wpn_0 "r_drawviewmodel 0;alias $wpnview $wpn_1;$d1;echo [NukedX] Weapon Showing: Disabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 0"
alias $wpn_1 "r_drawviewmodel 1;alias $wpnview $wpn_0;$d1;echo [NukedX] Weapon Showing: Enabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 1"
$wpn_1
//End Of Weapon Viewing
//Whitewall -Yasak-
alias "$wws" "$wws1;$wws2;$wws3;$wws4;$wws5"
alias "$wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "$wws2" "gl_overbright 0; gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0"
alias "$wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "$wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "$wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;$cdblocker;$recwws"
alias "$recwws" "$d1;echo [NukedX] Reconnecting For Enabling Setting Of WhiteWall -Yasak-;$d0;reconnect"
//End Of Whitewall -Yasak-
//-Yasak- Advertising
alias $advert "say I'm using NukedX 8.1.05 English Edition grab it at nuker.net.tc;say NukedX the face of shadow"
//End Of -Yasak- Advertising
//Awp Aliases
//No-Recoiler
alias $turnrec "$norecoil_0;bind mouse1 +$koraim;$d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);$d0"
//Levels
alias $nospread "m_pitch 0;m_forward 0;m_side 0"
alias $norecoil_5 "cl_pitchspeed 10;alias $norecoil_ echo [NukedX] $norecoil_ is : 5"
alias $norecoil_4 "cl_pitchspeed 7;alias $norecoil_ echo [NukedX] $norecoil_ is : 4"
alias $norecoil_3 "cl_pitchspeed 5;alias $norecoil_ echo [NukedX] $norecoil_ is : 3"
alias $norecoil_2 "cl_pitchspeed 3;alias $norecoil_ echo [NukedX] $norecoil_ is : 2"
alias $norecoil_1 "cl_pitchspeed 1;alias $norecoil_ echo [NukedX] $norecoil_ is : 1"
alias $norecoil_0 "cl_pitchspeed 999999;alias $norecoil_ echo [NukedX] $norecoil_ is : 0"
// No Spread + No Recoil
alias +$nxspnr "+$spread;$w;+attack;$w;+$nonup"
alias -$nxspnr "-$spread;$w;-attack;$w;-$nonup"
//Basic Attack
alias +$banr "+attack;wait;+lookdown"
alias -$banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +$konr "+$koraim;wait;+lookdown"
alias -$konr "-$koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +$shtpwnr "+$nxshtpwn;wait;+lookdown"
alias -$shtpwnr "-$nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +$nxnr "+$nxaim;wait;+lookdown"
alias -$nxnr "-$nxaim;wait;-lookdown;wait"
//-Yasak- Aimer
alias +$nxhnr "+$nxhead;wait;+lookdown"
alias -$nxhnr "-$nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +$nxsnr "+$nxhead2;wait;+lookdown"
alias -$nxsnr "-$nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +$nxmaster "+$nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -$nxmaster "-$nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +$ssnr "+$nxshotsil;wait;+lookdown"
alias -$ssnr "-$nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
//Sniper Blackout Remover
alias $snp "$snp1"
alias $snp1 "+attack2; wait; -attack2;hud_draw 0; alias $snp $snp2;$d1;echo -[Zoom 1]-;$d0"
alias $snp2 "+attack2; wait; -attack2;alias $snp $snp3;$d1;echo -[Zoom 2]-;$d0"
alias $snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias $snp $snp1;$d1;echo -[Unzoom]-;$d0"
alias $sec "$sniper_1"
alias $sniper_1 "bind mouse2 $snp; alias $sec $sniper_0;$d1;echo [NukedX] Sniper Blackout Loaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 1"
alias $sniper_0 "bind mouse2 +attack2; alias $sec $sniper_1; hud_draw 1;$d1;echo [NukedX] Sniper Blackout Unloaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 0"
$sniper_0
//End Of Blackout Remover
//Buying Restricted AWP
alias $rawp "buy;$ms4;$ms6;wait;wait;slot10;wait;wait;slot10"
//End Of Buying Restricted Awp
//Fast AWP
alias +$awpattack "+attack"
alias -$awpattack "-attack;$w;$p4;$w;$p3;$p1"
alias $p2 "weapon_usp;weapon_glock18;weapon_deagle;weapon_p228;weapon_elite;weapon_fiveseven"
alias $p1 "weapon_awp;weapon_scout"
alias $p3 "lastinv"
alias $p4 "weapon_knife"
alias $awptog "$awp_1"
alias $awp_1 "bind mouse1 +$awpattack;alias $awptog $awp_0;$d1;echo [NukedX] Shooting Option: Fast Sniper Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 1"
alias $awp_0 "bind mouse1 +attack;alias $awptog $awp_1;$d1;echo [NukedX] Shooting Option: Normal HL Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 0"
alias $awp_ "echo [NukedX] $awp_ is : 0"
//End Of Fast AWP
//Skinhacks (Thanx Leviathan for giving idea)
alias "$t1" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$ct1" "wait;wait;wait;wait;buyequip;wait;menuselect 2;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$t2" "wait;wait;unbind kp_end;bind kp_end $t1;$t1;wait;wait;wait;wait;unbind kp_end;wait;wait;bind kp_end $t2"
alias "$ct2" "wait;wait;unbind kp_downarrow;bind kp_downarrow $ct1;$ct1;wait;wait;wait;wait;unbind kp_downarrow;wait;wait;bind kp_downarrow $ct2"
alias "$vip1" "wait;wait;wait;wait;buyequip;wait;menuselect 3;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$vip2" "wait;wait;unbind kp_del;bind kp_del $vip1