Arkadaşlar game maker ' a nasıl koyulduğunu açıklıyorum !
Önce yaptığınız haritayı : *.LLM formatında ayarlayın bunun için (simply by going file>save as). yapın .
Sonra oyununuzun kütüphanesine ekleyin . Spriteni ve objectini yapın objectin içine
Create bölümüne şu kodu yazın
Kod:
mymap=ll_map_create(); //Mapin adını v,s, yazın ( düzeltin )( İngilizce = Create a map and store the ID in a variable)
ll_map_load("mapname.llm",mymap); //Load the map into the chosen map ID
ingilizce olan yerleri siz çevirin ve yapın :
Yazının orjinali :
So...How do I use this in my game?
(I guessing that this will be asked the most, so I put it up top)
There are a few ways, but the easiest and most feature complete way is to save your map as a *.LLM (simply by going file>save as). Once you've got it saved add it to the directory of your game. Now include the LiquidLightSDK extension package in your game. You can find the .gex in the same directory as the program. Once this is done, theres only a few lines of code you must add to view your map in GM.
Create:
Kod:
mymap=ll_map_create(); //Create a map and store the ID in a variable
ll_map_load("mapname.llm",mymap); //Load the map into the chosen map ID
Kod:
Draw:
CODE
ll_map_draw(mymap);
Thats it, Pretty simple huh? Looks a lot (if not identical) to how you load a d3d model. If you need anymore help, I included a functional example with the program.
What if I don't have GM7?
Unfortunately for the time being you must resort to using the File>Export function to save your model and load it up however you choose. The process will feel quite similar to saving as a .LLM except you loose the textures. Sorry, I will add more functionality for GM6 users. Please just be patient for the time being.
Where did the name LiquidLight come from?
Yes, the name doesn't seem fitting, but it's just the name that has stuck with it since the beginning. I've thought about changing it to something like TerraLight or Crystal Edit but everyone preferred LiquidLight over the other two names.
Wait...Fourth Edition? Where's the First, Second and Third?
I wished I released them, but it's hard letting go of a project, you just continually want to work on it and add make one little change after another, and time will just fly by. Each edition represents a complete rewrite. So, LiquidLight has been written from scratch four times. Where did I get the determination to continue on, I don't know, but I'm very proud to say the Fourths been the biggest change up of all of them.